![]() I’m not saying that Pierce isn’t nothing but for the most part Torch can do the same job, and 5 damage isn’t very much. This card allows to over stack a cart (the max is 7 units, you can go over the pips limit), Also, you can have your leader pick off the back enemy units really easily by just having your leader in the 2nd cart and ascending the enemies for an easy slay. It’s a good cheap way to protect your leader, who needs the help given his low health pool. It gives the card the ability to be played for 0 and still deal 10 damage to a row. Adding +10 magic power to this card early is really important. 1/5 is either a hard pass or extremely situational.įinding a way to wipe out a line of enemies is a great feeling and this can do it for you. 5/5 is the best: I would always or almost always take this card. In the following sections I will rate and give a brief overview of each card in the clan. I find this to be the best of the Clan basic cards: while 2 damage doesn’t seem to be a lot, for the first 2/3rds of the game it can hit the back line and the… treasure cupids? Target removal is why I consider it the best. He will still need some cards to help him with life but in any given run you should be able to find something.Įach Clan starts with a Clan basic card, which is Torch for the Hellhorn Both of these builds tend to make really good glass cannons. So I find he isn’t a great tank and isn’t a great damage dealer.įor an endgame build I like double brawler/ reaper or double reaper/ brawler. His other ability is Revenge get +2 attack, which isn’t very much. I don’t find he makes a good tank because when he is in front it is hard for him get his slay ability. ![]() You tend to want to build a tank in front for your offence so he can hit as much as possible with your damage dealer. He has Slay which is hard for him because he is pretty weak and gaining armor isn’t that impactful for the boss fights. The reason why I find Wrathful useless (for the most part) is because he doesn’t scale very well. With the Reaper I suggest starting with him in the 2nd or 3rd cart, the idea is to have Train Stewards on the 1st cart to make the slay much easier. The main issue with Brawler is how weak he is against spikes (Spikes: if you attack the unit you take damage) and with only 6hp and attacking twice pretty much any spikes kills him. When it comes to first pick I tend to lean Reaper unless I get some decent Rage cards added to my deck at the start. Slay: Armor 5/10/20 Revenge: Rage 1/2/4 (Revenge is when you take damage) Slay: 10/20/40 (Slay is dealing the finishing blow) Reaper: I play him a lot like the brawler. ![]() Brawler: You want to get rage/attack upgrade cards to get the best out of him.Meet the Hornbreaker Prince: the leader card of the Hellhorned. This is going to be a start of a series where I will introduce you to how I play each clan and think about the cards. ![]()
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